Should have posted this a while agooo. My two cents in what a 'grotesque portrait of an institute' is.
Sunday, August 8, 2010
Tuesday, August 3, 2010
Final is not so final
Just dragged the structure through into a space where it connects with others. A few tweaks here and there, like adding an apple at the top, signifying a beginning idea, where when something or someone says boom, apples drop from the big apple, and start rolling through the maze. I've connected to someone, by making their part of the circuit fire a rocket that hits a ball i scripted with a collision script. and it says boom. and then apples drop! To start my part of the entire scheme. Also added a mold made from 3Ds max that guides the balls, making sure they dont go completly crazy and fly everywhere. The molds have been set to a transparent texture so as we can still observe the structure.
Chocolate is in the air
Twiddling around again, this virtual concept of a maze seems to be getting more and more vertical. Experimenting with effects of it being within the air, looks more like an interruption of space. Also tried different arrangements trying to test the potential of this vertical virtual maze. Also kept the rotation scripts and changed the timers on each one to create a more of a randomness and insecurity in when each wall would turn and allow passage. Reflects the uncertain nature of an idea forming, and also the development of an idea. Started thinking of speed the ball passes through and all sorts, so i decided to alter lengths and also direction of rotation to create more of a visually stimulating virtual maze. Also changed texture by selecting all the maze walls and changing the texture together, creating a structure that kind of expresses different sides to it and other opportunities randomly throughout it.
Be my friend, 3Ds Max
Just playing around with 3Ds max. Finding trouble importing it in, as when it does, the form isnt exactly what I drew in 3Ds max. Made some hedge-like components to keep with the theme of mazes but I thought they didn't look aesthetically stimulating enough. I moved on to experiment with blocks again, with different textures.
Monday, August 2, 2010
A-mazed
Further development from the idea of "layers" in the project has lead me to design a sort of maze system. I believe that the disposing and re-introduction of design "junk" can be related to the process of finding your way through a maze. There are points where you get stuck, or do not even pass through, and also points where you must pass through lots of layers to get to the end and pass through. So i started experimenting with a concept of a maze and obstacle a certain idea has to pass through. Created something like this...
Then started changing the different walls of the maze... and tried running balls through the maze. Worked quite well when some pass through and others get stuck.
Then started changing the different walls of the maze... and tried running balls through the maze. Worked quite well when some pass through and others get stuck.
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