Tuesday, August 3, 2010

Be my friend, 3Ds Max

Just playing around with 3Ds max. Finding trouble importing it in, as when it does, the form isnt exactly what I drew in 3Ds max. Made some hedge-like components to keep with the theme of mazes but I thought they didn't look aesthetically stimulating enough. I moved on to experiment with blocks again, with different textures.



Started playing with transparency also, seeing how the balls woud look flowing through the design, with invisible walls. Was alright. Nothing extraordinary.

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